
Brutal Baguette
Software development services for video games, simulation, VFX, and virtual worlds

Current Project
I’m currently working, as time allows, on my camera system for Unreal Engine, unimaginatively called “Gameplay Cameras”.
You can ask for technical support or become a sponsor. You can also read more about it on the blog.
Blog
- Installing the UE Gameplay Cameras Plugin
The first bit of documentation I wrote for my Gameplay Cameras (GPC) plugin is, of course, how to install it. I originally dreaded this because I wasn’t sure how Unreal Engine would react to having two plugins with the same name. Turns out: it supports it, so it just works! If you want to learn… Read more: Installing the UE Gameplay Cameras Plugin - UE5 Gameplay Cameras Revived
Do you use the Gameplay Cameras plugin for Unreal Engine? Are you sad that it seems to have been abandoned for the 5.8 release? Well, I’m sort-of reviving it. Hello, I’m Ludovic, I’m the guy who was working on Gameplay Cameras at Epic Games until the spring 2026 mass layoffs. If you’re interested in seeing… Read more: UE5 Gameplay Cameras Revived - UE5 Gameplay Cameras: Coda?
So I figured I would post an update that is part of the actual developer diary I had on the UE5 Gameplay Cameras, in case someone out there only followed that category of posts: I was part of the mass layoffs that saw Epic Games get rid of almost a quarter of their employees this… Read more: UE5 Gameplay Cameras: Coda? - UE5 Gameplay Cameras: Activations and Black Boxes
This is another article in my developer diary for the Unreal Engine camera system. The Gameplay Cameras (GPC) plugin currently still has the “experimental” status, but the plan is to upgrade it to “beta” for UE 5.8. This means I have to clean up a few mistakes I made with some of the early designs.… Read more: UE5 Gameplay Cameras: Activations and Black Boxes - UE5 Gameplay Cameras: Upgrading to 5.7
Oh hey, look at the time! Another post in my developer diary for the Unreal Engine camera system, and a whole release went by that I haven’t posted anything about. Oh well, let’s see if I can pick the pace back up later. In the meantime, here are some notes and highlights for the Gameplay… Read more: UE5 Gameplay Cameras: Upgrading to 5.7 - UE5 Gameplay Cameras: Upgrading to 5.6
This is the eighth post in my developer diary for the Unreal Engine camera system. Since the UE 5.6 release has just gone out, I figured I would write a little bit about what to expect if you’re using the early UE 5.5 Gameplay Cameras experimental plugin. While the GPC plugin is still flagged “experimental”… Read more: UE5 Gameplay Cameras: Upgrading to 5.6
About Brutal Baguette
Hi, I’m Ludovic Chabant, and Brutal Baguette is my software engineering business. I have over 25 years of experience in the video games, simulation, and film business, along with some side experience in open-source web development.

